ARTIFICIAL INTELLIGENCE IN EVERYDAY LIFE

ARTIFICIAL INTELLIGENCE IN EVERYDAY LIFE

Although Artificial Intelligence or AI may sound like a very futuristic technology, the truth is that it is already part of our lives, but not only that, it influences much of our decisions and the content we consume. But not only that, it influences a large part of our decisions and the content we consume. Do you want to know more?

It is true that AI is often associated with robots. However, this is not necessarily true. In fact, AI has developed mostly in the form of software. The principle is the combination of algorithms applied to machines that exhibit human-like characteristics.

According to computer experts Stuart Rusell and Peter Norvig, there are different types of AI: those that think like humans (e.g. artificial neural networks), those that act like humans (e.g. robots), systems that think rationally and systems that act rationally.

In general, the most common AI systems are those that “think like humans,” which are in charge of automating decisions, solving problems and, above all, learning. Now, how and why are they in our daily lives?

 

HOW IS AI PRESENT IN OUR DAILY LIVES?

AI is present in practically all our daily activities that involve technology. For example, facial recognition on our smartphone is AI. Likewise, assistants such as Siri or Google’s assistant also rely on this technology to recognise voice, and perform searches and actions. But not only those on the phone tukif, but also those in the home.

According to a study by HP Development Company, in the United States, one in three households uses a smart speaker. Similarly, 81% of them have a voice assistant. These work thanks to what is known as PLN, or natural language processing, and are able to recognise and respond to commands.

HOW IS AI PRESENT IN OUR DAILY LIVES?

In that sense, what is known as the Internet of Things also relies on AI to function. All smart appliances in the home can be connected to each other, thereby automating processes and making life easier.

 

AI ON THE INTERNET AND SOCIAL NETWORKS

Another application of AI that we can see every day is on the internet and social media. When we search for something on Google, and the text predicts what we mean, it is also AI. The predictive search engine uses the information it knows about you and users who look like you (taking into account age, location, likes, etc.) and guesses what you want to say.

It’s a similar idea to what online shops, such as Amazon, use to collect your information, shopping habits and more to personalise your experience. Speaking of personalisation, social networks also use similar programmes to select content that “looks” like you, content that interests you, and of course, advertising. The idea is to create an experience tailored to you. By the way, this is also done by streaming and music platforms, they get to know your taste to suggest the songs you like the most (although sometimes they fail).

AI ON THE INTERNET AND SOCIAL NETWORKS

As we can see, AI is more present in our lives than we imagine. However, beyond these uses, this technology is already present in fields such as art and writing. We still don’t know how far it will go, and whether we will like the result or whether we will soon be in a dystopia… Or are we already in one?

 

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THE FAILURE THAT CAUSED YOUR FAVORITE GAME MECHANICS

THE FAILURE THAT CAUSED YOUR FAVORITE GAME MECHANICS

Everyone is wrong, regardless of the scale, scope, or implications of the context. However, where some errors are just that, accidents, others have ended up generating revolutionary discoveries. It happens in the kitchen, it happens in art and, of course, it happens in video games.

If you’re not sure about this, just look at titles like Skyrim, where players take advantage of glitches to find new ways to play and have fun, as well as how funny and unusual what we end up seeing on screen can be.

However, the title that brings us together here today goes far beyond that. This game, far from causing laughter or feeding the evil devil of the roguery of its gaming community, created a new way of playing and, subsequently, revolutionized how most similar titles look and play.

Yes sirs. We talk about Quake.

 

QUAKE AND THE STRAFE-JUMPING

Those who are knowledgeable gamers or simply have a lot of time in front of the computer, will surely remember this title fondly. A series of games with numerous installments and versions, which first saw the light of day on June 22, 1996.

A shooting game, like many others. Objectives, quite simple: aim and kill. So what about Quake that was revolutionary in its time? It wasn’t about what the developers delivered to their audience…it was about what their audience did with the game.

It turns out that, by chance or fate, the players began to notice something unusual, but convenient. For some reason, if they moved by jumping, they could gain speed within the map. After the technique became popular, it was baptized as strafe-jumping porno français.

The technique was especially useful, especially at competitive levels, as it allowed the player to not only go faster for free. But, in addition, you exceeded the character’s maximum movement speed. Three factors were involved in this: the release of friction when walking, the diagonal movement of the character, and the manipulation of the game camera.

There is no reason to lie. Those who know about this technique are aware that it was not easy to apply it. However, when you mastered it, you were able to far outmatch your opponents.

So what was the problem here? That this function did not come from the minds of the programmers or the company that launched the title. But of, on the contrary, a programming error. Ops.

 

FROM BUG TO GAMEPLAY

The truth is that, after making a mistake, you have two options. The option that seems most logical is to correct, of course. However, you can also take advantage of it.

When this happened, it took a while for there to be a consensus within Id Software. There were those who were in favor of fixing the bug. Others, a little more irreverent and revolutionary, bet on giving strength to this mechanic.

Let’s remember that, after all, although it was a way to obtain formidable results, this technique was not easy to apply, making it inconsistent in a normal game.

FROM BUG TO GAMEPLAY

Everything changed with the arrival of Quake Live, an installment of the previous title, completely free. In this version of the game, the programmers created a feature where you legitimately increased your speed by moving around by jumping.

Over time, this mechanic made its way out of Quake, and into games using the same engine: Call of Duty and Wolfenstein: Enemy Territory being some of the most popular examples. There were even games that used derivative engines that had to be edited to somewhat limit the benefits of using staff-jumping, as its use unbalanced player conditions.

And so, a simple programming error by some careless developer gave rise to a technique that marked the gameplay for that and future generations.

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